This is a project made by 5 students during my senior year at ITECOM.
We used UDK engine.
. Conception of level design
. Creation of 3d assets in 3ds max
. Xnormal for high poly Baking
. Creation of textures using photoshop
. Creation of shaders within UDK
. Creation of animated mesh
. Creation of VFX using UDK cascade
. Modification of UDK's code for creating wanted behavior
. Creation of event using Kismet
. Asset management
. Creation of pipeline for Assets creation, naming convention
InVein : Walkthrough
InVein : Guns arts
Design Revolver SteamPunk |
Design Wincherster SteamPunk |
Meca Concept |
Characters Concept |
Energie source |
Props Concept |
InVein : Props
Diffuse + Normal + RGB (specular-emissive-transparent)
Une nuit noire (2009)
This is a short movie i made myseft using 3ds max
. Conception of a short movie
. Creation of asset 3d, texture
. Lighting using scanline renderer
. Modelisation of 2 characters (girls and boy)
. Skinning of 2 characters
. Animation of 2 characters
. Coth simulation and point cache for the girl dress using 3ds max
. Montage in premiere
Character Skinning (2009)
. 3Ds max biped
. Skinning in 3ds max