:)

BF5 Cine

Here are some of the shot i worked on for BF5.
Cinematic are pre-rendered using the frostbite engine with the same tools used for the game effect. 






Houdini - Fire loop and ramp preview tool

This is a tool i made using Houdini to create looping sequences. I also added a preview and an Atlas Lut baker




GPU effects

Here are some prototyping of GPU particle using a node base editor and HLSL scripting
Most of the behavior are scripted directly in HLSL within the engine particle editor.



Particle mesh looking at target:
- Mesh rotation matrix is scripted in the particle editor in HLSL

Beam to target with offset:
- Beam is a mesh particle
- Beam is targeting to a target with an added offset at the target location. 
- Beam contains vertex animation and mid point offset which will make it behave like an arc
- The beam texture ration is calculated to keep a constant ratio for any length of beam

Beam orb with depth buffer targeting 
- Beam is checking surrounding for valid depth and then set the target of the location
- The valid target location is saved per particle so the target is kept 
- when no valid depth is found the beam is set around itself 

Mesh spawning depending on depth buffer.
- Particles are checking around themselves. 
- when a valid depth is found the particle moves to the valid location and uses the world normal to calculate the rotation matrix. 
- Particles are also scaled around distance in order to keep them visible on screen. 



Battlefront 2

Here are some of the work i have done on battlefront 2 (captured with the release game).
It's a mix of gameplay related, environment and cinematic work.



1. Damage shield effect.
2. All environment effect, a lot of effects here are done on simple mesh to keep performance cost in check.
3. Some custom destruction effect to add an epic fell to that sequence
4. Custom damage effect
5. All waterfall effects
6. Made all the lava effect in this scene, the rest of the environmental effect were done by another artist
7. Some cinematic scene i have entirely done for the game


Battlefront 2: exploration
Here are some exploration work i have done for battlefront 2



Environment:
- Steam effects, birds, acid bubbles. 

Clouds and lightning type effects:
- Clouds effects with a focusing beam that is charging then releasing a lighting strike with lighting moving in the clouds.

Lava exploration:
- Lava pump concept with lava getting pull out of a pool. Mostly done with mesh + shader
- Lava Flowing visual target.

Waterfall:
- Waterfall. Mostly done with custom meshes + shader with the addition of a small amount of particles.